General Tournament Information
1.1 In-Game Match & Friendly War Configuration
Every match within the JN Clash Series must utilize the exact parameters defined below. Failure to host friendly wars under these conditions will result in immediate match review and applicable deductions:
| Setting | Requirement |
|---|---|
| Game & War Size | Clash of Clans, 5v5 Friendly War |
| Mode | Esports Mode is strictly compulsory |
| Town Hall Cap | TH18 (or the maximum active Town Hall level allowed by the game) |
| Timers | 5-minute preparation period • 45-minute battle period |
| Attacks | Exactly 1 attack per roster account • each base may only be hit once |
| Illegal Elements | Temporary / event-exclusive troops, siege units, spells, and hero equipment are prohibited. New permanent hero equipment released by Supercell mid-season is 100% legal. Potions are permitted. |
| Time Zone | All scheduling, deadlines, and ticket records are kept strictly in UTC |
1.2 Bracket Format & Clan Status
- The tournament consists of a 64-team double-elimination bracket (comprising a Winners and Losers Bracket) concluding in a Grand Finals stage, with bracket resets if required.
- All participating clans must keep their in-game War Log set to Public at all times to allow the tournament's League Utils tracker to automatically extract data.
- Clans must be set to ‘Invite Only’ with minimal trophy requirements to allow JNC officials and official streamers entry.
1.3 Tournament Calendar & Official Alignment
The full tournament calendar, highlighting match windows and brackets, is posted publicly inside the official JNC Discord server. Representatives are required to review the calendar to confirm availability. JNC administration makes every reasonable effort to schedule matches so they do not conflict with official Supercell CoC esports stages.










